Project: Interstate ’82 (PC) 

Client/Publisher: Activision

Services Rendered: Outsourcing & consulting

  • Worked with design and programming teams to Identify art needs and production pathway within the specifications of a next-generation simulation engine;
     
  • Prototyped first demo for management in 3DSMax;
     
  • In charge for identifying in-house artist and external art providers;
     
  • Generated concept art for most characters and vehicles, including the layout and composition for box art and print ad;
     
  • Ensured the transition of internal art team from 3DSMax to Softimage, including training and database management;
     
  • Generated art pathway documents, including art specifications, naming conventions and style bible. 
     
  • Trained Viewpoint team in Provo UT to generate multiple damage states + mounting points + LOD’ed vehicle assets;
     
  • Day-to-day on-site scheduling and management of art team (8 artists in-house + Viewpoint as external contractor), within budget;
     
  • Maintained production schedule and managed art assets with Microsoft Project and Visual Source Safe;
     
  • Designed special effects with engine programmers (animated textures, lighting effects, reflections, day-to-night lighting scheme etc.);
     
  • Produced multiple art assets for the game including object modeling, texturing, GUI, level maps;
     
  • Supervised production of pre-rendered cinematic sequences with external art house and project director.