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Project: Interstate
’82 (PC)
Client/Publisher: Activision
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Services Rendered:
Outsourcing & consulting
- Worked with design and
programming teams to Identify art needs and production pathway
within the specifications of a next-generation simulation engine;
- Prototyped first
demo for management in 3DSMax;
- In charge for
identifying in-house artist and external art providers;
- Generated concept art
for most characters and vehicles, including the layout and
composition for box art and print ad;
- Ensured the
transition of internal art team from 3DSMax to Softimage, including
training and database management;
- Generated art pathway
documents, including art specifications, naming conventions and
style bible.
- Trained Viewpoint team in
Provo
UT
to generate multiple damage states + mounting points + LOD’ed
vehicle assets;
- Day-to-day on-site
scheduling and management of art team (8 artists in-house +
Viewpoint as external contractor), within budget;
- Maintained production
schedule and managed art assets with Microsoft Project and Visual
Source Safe;
- Designed special
effects with engine programmers (animated textures, lighting
effects, reflections, day-to-night lighting scheme etc.);
- Produced multiple art
assets for the game including object modeling, texturing, GUI, level
maps;
- Supervised
production of pre-rendered cinematic sequences with external art
house and project director.
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